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GRADUATE work

FoodBuff: Healthy Eating Made Easy
Specifically designed to help people make healthy eating decisions, FoodBuff is an intelligent agent that provides information when it's wanted, but does not scold or demean.

Design Challenge
In conjunction with John Zimmerman’s Interface and Interaction Design course, three masters of human computer interaction students were tasked with designing an intelligent agent to help people maintain a healthy diet.

Skills
  • Interviewing
  • Data synthesis and design implication generation
  • Interaction design
  • Interface design
  • Multimedia design and production

Process
Rather than focusing on people who diet for a set period of time to lose weight, we focused on people who were interested in maintaining a healthy diet consistently. Additionally, we focused on college students who traditionally don’t have the time or energy to ensure that their diet contains all the nutrients essential to a healthy lifestyle.

Based on initial user research, we developed a set of design implications for the agent:

  • Context-aware
  • Mobile
  • Not intrusive
  • Informative but not annoying
  • Adjust to flexible schedules
  • Ability to learn

We decided to focus on an agent that would help students make healthy eating decisions. Our agent, FoodBuff, is contained in an object that most college students already wear: a wristwatch. When in a restaurant or grocery store, Food Buff automatically actives. This is made possible by the GPS receiver contained in the watch.

If in a grocery store, FoodBuff displays the relative nutritional value of the closest item in proximity. This is made possible by RFID tags that are on each item in a grocery store. We feel that with the dropping price of RFID tags, it will not be long until such a scenario is possible.

An item’s nutritional value is represented by a color ranging from green to red, with green being extremely nutritious and red lacking any nutritional value. This color is displayed on the face of the watch. We feel that this represents an important aspect of the interaction of FoodBuff; students can easily see the nutritious value of a product but are not forced into paying attention if they don’t want to. In this way, we are adhering to our earlier design implications of avoiding an intrusive interaction as well as providing information but not being annoying.

Food Buff also includes an OLED roll-out screen that contains further information about the product closest to the watch. In our RFID-enabled grocery store scenario, we believe that shopping carts will keep track of which items have been placed into a shopper’s cart. This information can then be sent to FoodBuff and used to help the shopper make informed decisions. For example, FoodBuff will know if certain vitamins or nutrients aren't being accounted for in the items currently in the cart and can recommend products accordingly.

A demonstrational video was created to showcase the interaction between FoodBuff and a likely user.